Ward MAX: Shield Capacity +25%, Shield Recharge Delay -40% |
Accelerate MAX: Gun Damage +15%, Bullet Speed +20% |
Mind’s Eye MAX: Crit Hit Damage +25%, Melee Damage +30% |
Flicker MAX: 30% more likely to cause elemental damage with guns |
Foresight MAX: Magazine Size +20%, Reload Speed +25% |
Wreck [2/5]- When an enemy is Phaselocked, Fire Rate +20%, Damage +12% |
Converge 1/1:- Phaselock pulls other enemies towards the Phaselocked one |
Chain Reaction MAX: When an enemy is Phaselocked, all shots have a 40% chance to ricochet and hit another enemy |
Cloud Kill 1/1: Shooting an enemy creates a corrosive-damage-dealing Acid Cloud |
Reaper MAX: If an enemy has more than half health, Gun Damage +40% |
Blight Phoenix MAX: Killing an enemy causes you to deal constant Fire and Corrosive damage to nearby enemies |
Ruin 1/1: Phaselock now Slags, Electrocutes, and Corrodes nearby enemies |
Ward MAX: Shield Capacity +25%, Shield Recharge Delay -40% |
Accelerate [MAX]- Gun Damage +15%, Bullet Speed +20% |
Sweet Release MAX: 5 Life orbs are created after killing a Phaselocked enemy that restores you or your friends HP by up to 15% |
Foresight 4/5: Magazine Size +16%, Reload Speed +20% |
Kinetic Reflection 4/5: After killing an enemy, you can deflect bullets; Damage Reduction 40%, Deflected Bullet Damage +80% |
Restoration MAX: Maximum Health +15%, shooting teamates converts 30% of the damage into health for them |
Converge 1/1: Phaselock pulls other enemies towards the Phaselocked one |
Elated MAX: When an enemy is Phaselocked, you and your friends regenerate 5% of your total health per second |
Recompense 1/5: When you take health damage, there is a 10% chance your attacker takes the equal amount |
Quicken MAX: Phaselock cooldown rate +30% |
Sustenance 4/5: Constantly regenerate +1.6% of your health per second |
Sub-Sequence [1/5]- When a Phaselocked enemy dies, there’s a 20% chance for the Phaselock to seek out another enemy |
Ward MAX: Shield Capacity +25%, Shield Recharge Delay -40% |
Accelerate MAX: Gun Damage +15%, Bullet Speed +20% |
Sweet Release 1/5: 1 Life orb is created after killing a Phaselocked enemy that restores you or your friends HP by up to 15% |
Foresight MAX: Magazine Size +20%, Reload Speed +25% |
Suspension MAX: Phaselock duration +2.5 seconds |
Converge 1/1: Phaselock pulls other enemies towards the Phaselocked one |
Chain Reaction MAX: When an enemy is Phaselocked, all shots have a 40% chance to ricochet and hit another enemy |
Cloud Kill 1/1: Shooting an enemy creates a corrosive-damage-dealing Acid Cloud |
Quicken MAX: Phaselock cool-down rate +30% |
Reaper 2/5: If an enemy has more than half health, Gun Damage +16% |
Sub-Sequence MAX: When a Phaselocked enemy dies, there’s a 100% chance for the Phaselock to seek out another enemy |